Power Up Your Classroom: Reimagine Learning Through Gameplay

Power Up Your Classroom: Reimagine Learning Through Gameplay

by Lindsey Blass, Cate Tolnai
ISBN-10:
1564847985
ISBN-13:
9781564847980
Pub. Date:
06/14/2019
Publisher:
International Society for Technology in Education
ISBN-10:
1564847985
ISBN-13:
9781564847980
Pub. Date:
06/14/2019
Publisher:
International Society for Technology in Education
Power Up Your Classroom: Reimagine Learning Through Gameplay

Power Up Your Classroom: Reimagine Learning Through Gameplay

by Lindsey Blass, Cate Tolnai

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Overview

Learn to design learning experiences that leverage gameplay to increase motivation and engagement, while building classroom community.

By the time Lindsey Blass and Cate Tolnai’s paths crossed, both had taken a path from teacher to coach to central/county office roles focused on innovative learning design, all while noticing three trends that extended beyond their classrooms: students who weren’t able to own and connect to their learning experience became disengaged; students and teachers alike had a general fear of failure; and teachers were perplexed at how to design learning experiences that fostered student choice and celebrated failure as an opportunity for iteration.

Together, they began to ask … what if? What if we designed learning experiences that leveraged the power of gameplay to create more motivated learners? What if we modeled this type of learning with educators so they could experience the impact firsthand and spread the excitement and innovation in their classrooms? What if learning was fun for both students and teachers?

This book:
  • Includes visual elements that model the theme of engaging in a game with tips, hints and suggestions sprinkled throughout the chapters.
  • Features a downloadable full-color game board that can be used in tandem with the book.
  • Provides access to an accompanying website that offers dynamic elements and book study questions.
  • Features the voices of experts and innovators in the fields of gamification and game-based learning.

With a uniquely fun and inviting format, Power Up Your Classroom helps educators implement gamification and game-based learning in their classes to drive student engagement and learning.

Audience: K-12 educators, tech coaches

Product Details

ISBN-13: 9781564847980
Publisher: International Society for Technology in Education
Publication date: 06/14/2019
Pages: 136
Product dimensions: 6.80(w) x 8.90(h) x 0.70(d)
Age Range: 4 - 18 Years

About the Author

Lindsey Blass (@LindseyBlass1) is the personalized learning environments program manager for San Francisco Unified School District. As adjunct faculty for Krause Center for Innovation at Foothill College in Los Altos Hills, California, and a Google Certified Innovator, she’s a leader in the edtech field. Blass is a sought-after speaker on gamification and game-based learning, and is the cofounder of #PlayPD, an unconference movement that leverages the power of gameplay to engage educators in designing innovative learning experiences. She believes learning should be fun for teachers and students, and strives to create dynamic and engaging learning experiences that inspire lifelong learners.

Cate Tolnai (@CateTolnai) is the director of member engagement for CUE, the ISTE affiliate in California. She has spent 10 years in K-12 classrooms and five years coaching teachers and administrators at the district and county levels. As a Google Certified Innovator and Trainer, and adjunct faculty for Krause Center for Innovation at Foothill College in Los Altos Hills, California, she supports the integration of technology and teaching across grade levels and content areas. Tolnai is the co-founder of #Sketch50, a movement to incorporate visual creativity into learning, and #ConnectedTL, a network for teacher-leaders.

Table of Contents

Foreword ix

Introduction 1

Lindsey's Story 1

Cate's Story 3

Our Why 5

Our How 7

Framing the Game: The Rules 9

Framing the Game: The Journey 9

Level 1 Beyond the Instruction Manual: Goals of the Game 11

Meet the Game Master: Cate Tolnai 13

#PowerUpCtassroom 4 C's of GBL 15

Gamification versus Game-Based Learning 17

Gamification versus GBL in Action 18

Meet the Game Master: Jacob Aringo 19

Level 2w Choose Your Adventure: Options, Choice, and Ownership 25

Meet the Game Master: Ann Brucker 28

Level 3 On Your Mark: Structure, Design, and Purpose 35

#PowerUpClassroom GBL Design Framework 37

Meet the Game Master: James Sanders 38

No Tech, Low Tech, High Tech 39

Level 4 Their Turn: Students as Game Masters 45

Game Design for Students 47

Meet the Game Master: Cristina Bustamante 53

Meet the Game Masters: Bill Marstand: Andrew Rothman 56

Level 5 Who's Winning? Power up Your Assessment and Feedback 63

Meet the Game Master: Lindsey Blass 66

Meet the Game Master: Gregg Eilers 70

Leve 6 Build Your Squad: Community and Culture Through Gameplay 75

Meet the Game Master: Ryan O'Donnell 78

Is Your Classroom Ready for Multi-Player Games? 80

Meet the Game Master: Diane Main 82

Level 7 Press Start: Power up Your Classroom Now! 87

Appendix A Glossary-Let's Talk Games! 93

Appendix B Book Study Guide 95

Tips for Running a Successful Book Study 95

Guiding Questions for Book Study 96

Appendix C Game Design Theories and Frameworks 103

References 107

Index 109

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